Super Mario Bros – World 2-2
Water changes everything. In 2-2 Mario swims instead of jumps, momentum carries him further than you expect, and enemies cannot be stomped. Bloopers, the white squids, chase you in quick dashes and then pause. Cheep-Cheeps just swim in straight lines.
The level begins with a few steps on land and a pipe that takes you under. From there it is one long tank of water with coins scattered along the top, bottom and middle. Staying near the surface keeps you above most of the Cheep-Cheeps, but the Bloopers follow wherever you go, and the only way to lose one is to swim downwards, because they cannot dip below your level.
Fire Mario is the exception to the no-fighting rule: fireballs work underwater and kill anything they touch. The exit is a pipe at the right end that brings you back up to the surface and the flagpole.
Overworld
1-2
Underground
1-3
Treetop / athletic
1-4
Castle
2-1
Overworld
2-2
Underwater
2-3
Bridge
2-4
Castle
3-1
Overworld
3-2
Overworld
3-3
Treetop / athletic
3-4
Castle
4-1
Overworld
4-2
Underground
4-3
Treetop / athletic
4-4
Castle
5-1
Overworld
5-2
Overworld
5-3
Treetop / athletic
5-4
Castle
6-1
Overworld
6-2
Overworld
6-3
Treetop / athletic
6-4
Castle
7-1
Overworld
7-2
Underwater
7-3
Bridge
7-4
Castle
8-1
Overworld
8-2
Overworld
8-3
Overworld
8-4
Castle
