Super Mario Bros – World 1-1
The opening stage does most of its teaching without a single word. The first Goomba walks toward you slowly enough to learn that jumping on enemies works. The first question block holds a coin, the second a Super Mushroom, and the mushroom rolls to the right, so let it come to you instead of chasing it.
Two things are worth knowing here. Just past the first pit there is an invisible block with a 1-Up Mushroom: jump under the empty air a couple of blocks after landing and it appears. And the fourth pipe, the tall one, can be entered by pressing down on top of it. The room below has a pile of coins and drops you back on the surface near the end of the level.
With 400 seconds on the clock there is no reason to rush. The staircase before the flagpole is a good place to practise a running jump: the higher you grab the pole, the more points you get.
Overworld
1-2
Underground
1-3
Treetop / athletic
1-4
Castle
2-1
Overworld
2-2
Underwater
2-3
Bridge
2-4
Castle
3-1
Overworld
3-2
Overworld
3-3
Treetop / athletic
3-4
Castle
4-1
Overworld
4-2
Underground
4-3
Treetop / athletic
4-4
Castle
5-1
Overworld
5-2
Overworld
5-3
Treetop / athletic
5-4
Castle
6-1
Overworld
6-2
Overworld
6-3
Treetop / athletic
6-4
Castle
7-1
Overworld
7-2
Underwater
7-3
Bridge
7-4
Castle
8-1
Overworld
8-2
Overworld
8-3
Overworld
8-4
Castle
