Super Mario Bros – World 7-2
Back in the water, and 2-2 was the easy version. More Bloopers, and they arrive in pairs; more Cheep-Cheeps, some swimming against you. The timer is 400 seconds and swimming is slow, so keep moving right.
Bloopers cannot go below your height, so the usual trick is to swim low when one is chasing you and let it hover uselessly above. That is also where a lot of the coins are.
Fireballs work underwater, and this is a level where Fire Mario makes a real difference. The exit is a pipe on the right that leads up to the flagpole on land.
Overworld
1-2
Underground
1-3
Treetop / athletic
1-4
Castle
2-1
Overworld
2-2
Underwater
2-3
Bridge
2-4
Castle
3-1
Overworld
3-2
Overworld
3-3
Treetop / athletic
3-4
Castle
4-1
Overworld
4-2
Underground
4-3
Treetop / athletic
4-4
Castle
5-1
Overworld
5-2
Overworld
5-3
Treetop / athletic
5-4
Castle
6-1
Overworld
6-2
Overworld
6-3
Treetop / athletic
6-4
Castle
7-1
Overworld
7-2
Underwater
7-3
Bridge
7-4
Castle
8-1
Overworld
8-2
Overworld
8-3
Overworld
8-4
Castle
