Super Mario Bros – World 5-1
World 5 starts with Bullet Bills. The cannons fire them in a straight line at head height, and they keep coming as long as you are within range. Bullet Bills can be stomped from above; running into one is a hit.
The stage otherwise looks like world 1: overworld, 300 seconds, Koopas and Goombas between the cannons. The gaps are wider than in 1-1, and the cannons are often placed right at the edge of a gap so that a Bill arrives just as you are about to jump. Jump early, before the cannon is on screen, and you clear both.
A Super Mushroom is available in the first block cluster. Keep it if you can, because 5-2 wants Fire Mario.
Overworld
1-2
Underground
1-3
Treetop / athletic
1-4
Castle
2-1
Overworld
2-2
Underwater
2-3
Bridge
2-4
Castle
3-1
Overworld
3-2
Overworld
3-3
Treetop / athletic
3-4
Castle
4-1
Overworld
4-2
Underground
4-3
Treetop / athletic
4-4
Castle
5-1
Overworld
5-2
Overworld
5-3
Treetop / athletic
5-4
Castle
6-1
Overworld
6-2
Overworld
6-3
Treetop / athletic
6-4
Castle
7-1
Overworld
7-2
Underwater
7-3
Bridge
7-4
Castle
8-1
Overworld
8-2
Overworld
8-3
Overworld
8-4
Castle
