Super Mario Bros Levels

Super Mario Bros has 8 worlds with 4 levels each, and every world ends with a castle. Choose a level below: the game starts right on that stage, no need to replay the earlier ones.

Random level

Super Mario Bros level guide

World 1-1 (Overworld, 400 s)
The very first level: Goombas, the first Super Mushroom and the hidden 1-Up block just after the start.
World 1-2 (Underground, 400 s)
The first underground level. Run along the ceiling at the end to reach the Warp Zone to worlds 2, 3 and 4.
World 1-3 (Treetop / athletic, 300 s)
Treetop platforms, the first moving platforms and Koopa Paratroopas.
World 1-4 (Castle, 300 s)
The first castle: rotating firebars and the first (fake) Bowser.
World 2-1 (Overworld, 400 s)
A long overworld stage with lots of coins, a beanstalk to a coin heaven and plenty of Koopas.
World 2-2 (Underwater, 400 s)
The first underwater level: swim past Bloopers and Cheep-Cheeps.
World 2-3 (Bridge, 300 s)
A long bridge where Cheep-Cheeps jump out of the water. Keep running.
World 2-4 (Castle, 300 s)
Castle with Podoboos jumping out of the lava and firebars.
World 3-1 (Overworld, 300 s)
The first night-time level, with Hammer Bros near the end.
World 3-2 (Overworld, 300 s)
An open night stage full of Koopas and Goombas, good for a long Star run.
World 3-3 (Treetop / athletic, 300 s)
Treetop stage at night with scale platforms.
World 3-4 (Castle, 300 s)
Castle with tricky firebar timing.
World 4-1 (Overworld, 400 s)
Lakitu appears here for the first time, dropping Spiny eggs from above.
World 4-2 (Underground, 400 s)
Underground with a hidden beanstalk that leads to the Warp Zone to worlds 6, 7 and 8; the regular exit has a warp to world 5.
World 4-3 (Treetop / athletic, 300 s)
Treetop stage with mushroom platforms and scales.
World 4-4 (Castle, 400 s)
The first maze castle: take the wrong path and the level loops back.
World 5-1 (Overworld, 300 s)
Overworld with Bullet Bill cannons and Hammer Bros.
World 5-2 (Overworld, 400 s)
Overworld with a short underwater section and a beanstalk leading upward.
World 5-3 (Treetop / athletic, 300 s)
A night-time treetop stage with Bullet Bills, similar to 1-3.
World 5-4 (Castle, 300 s)
Castle with firebars swinging over lava.
World 6-1 (Overworld, 400 s)
Night level with Lakitu and Spinies.
World 6-2 (Overworld, 400 s)
A stage full of pipes; many lead to underground bonus rooms with coins.
World 6-3 (Treetop / athletic, 300 s)
Night treetop stage with small, fast platforms.
World 6-4 (Castle, 300 s)
Castle with long firebars: timing is everything.
World 7-1 (Overworld, 400 s)
Overworld with Bullet Bill cannons and Hammer Bros.
World 7-2 (Underwater, 400 s)
The second underwater level, like 2-2 but harder.
World 7-3 (Bridge, 300 s)
Another Cheep-Cheep bridge, like 2-3.
World 7-4 (Castle, 400 s)
Maze castle: the correct route is top, bottom, top, otherwise you loop back.
World 8-1 (Overworld, 300 s)
The longest level in the game with no checkpoint and only 300 seconds on the clock.
World 8-2 (Overworld, 400 s)
Bullet Bills, Lakitu and lots of pits.
World 8-3 (Overworld, 300 s)
Castle walls with several Hammer Bros; a Fire Flower helps a lot.
World 8-4 (Castle, 400 s)
The final castle: a maze of pipes, an underwater section and the real Bowser.