Super Mario Bros – World 6-4
World 6's castle is compact and mostly about firebars. Several of them are long ones that sweep the whole corridor, so the timing window is narrow, and a couple rotate in opposite directions.
Watch one full turn before committing. The long bars pass a given point about every three seconds, and there is always a gap wide enough for a walking Mario. Running into the gap tends to overshoot into the next bar, so walk.
The fake Bowser is the last of the stand-ins with a soft act; from here on he throws hammers. The timer is 300 seconds.
Overworld
1-2
Underground
1-3
Treetop / athletic
1-4
Castle
2-1
Overworld
2-2
Underwater
2-3
Bridge
2-4
Castle
3-1
Overworld
3-2
Overworld
3-3
Treetop / athletic
3-4
Castle
4-1
Overworld
4-2
Underground
4-3
Treetop / athletic
4-4
Castle
5-1
Overworld
5-2
Overworld
5-3
Treetop / athletic
5-4
Castle
6-1
Overworld
6-2
Overworld
6-3
Treetop / athletic
6-4
Castle
7-1
Overworld
7-2
Underwater
7-3
Bridge
7-4
Castle
8-1
Overworld
8-2
Overworld
8-3
Overworld
8-4
Castle
