Super Mario Bros – World 3-2
This is the stage to hunt extra lives in. A Starman sits in a question block near the start, the level is flat and open, and the enemies come in crowds: Koopas walking in groups, Goombas in lines, Paratroopas bouncing between them.
Grab the star and keep running. Every enemy you touch while invincible is worth more than the last, and after the eighth the game starts giving 1-Ups instead of points. The star lasts long enough to cover a good stretch if you do not stop for coins.
Without the star the same crowds are a problem rather than an opportunity. Use shells: kick a Koopa shell into a line of Goombas and it does the counting for you. There are no pits to speak of, so the only real risk is getting caught between two groups.
Overworld
1-2
Underground
1-3
Treetop / athletic
1-4
Castle
2-1
Overworld
2-2
Underwater
2-3
Bridge
2-4
Castle
3-1
Overworld
3-2
Overworld
3-3
Treetop / athletic
3-4
Castle
4-1
Overworld
4-2
Underground
4-3
Treetop / athletic
4-4
Castle
5-1
Overworld
5-2
Overworld
5-3
Treetop / athletic
5-4
Castle
6-1
Overworld
6-2
Overworld
6-3
Treetop / athletic
6-4
Castle
7-1
Overworld
7-2
Underwater
7-3
Bridge
7-4
Castle
8-1
Overworld
8-2
Overworld
8-3
Overworld
8-4
Castle
